A huge fan also; ever since I played The Black Iris I've been craving something like it as very few other games seemed to have the same style and art direction truly trying to make cosmic horror games into what they could be and this one did NOT disappoint; I've already written a review but I wanted to say it here, too - stunning visuals, incredible concept and story that will stick with me for a long, long time, once again filled with style and beautifully local. I love this one a lot. Made me start collecting witch stones, too VGCHDVG
I also wanted to mention something which I'm not sure if anyone else experienced - I had a bug on the pre-last day where the interact prompt to take a crystal sample did not show up (with the objective itself loading just fine); reloading the entire game did the trick but I still wanted to bring it up in case there could be something done to solve this issue. I think it potentially might've had something to do with me already discovering that location the day before that? I really can't know.
I am huge fan, following you back from the days of "The Black Iris", actually the first ever player to comment on your game. Looks like its been a while since then and you have come very far with the projects. I've seen the trailer and I was hooked. I would suggest maybe making a demo for this, so that people can play/taste what's in store for the story and I think it would bring more audience. Just a thought. Best to you and best of luck with the game ✨
Hello. Unfortunately I have not played this game because I don't have $7 dollars to pay for the game, which doesn't have a clear indication of gameplay, nor what the game is actually about. I've seen the attached video, but it just showcases visuals. I am a big fan of this developer and I hope they make a demo, because that way more people will be interested, that's how game marketing works honestly.
I played it and really enjoyed it. There's not a whole lot of complicated gameplay mechanics, it's more of a walking sim where you explore this remote coastal community and learn about the otherworldly entity that effects it through atmosphere and environmental storytelling. It's got a lot of really cool, unsettling sound/video effects like the developers last game too so if you liked that one I think you'll enjoy it.
Here's a letsplay on youtube if you want to get a feel for the gameplay before deciding:
I'm going to put together a more gameplay-centric trailer to hopefully give more of a taste of the game. It's been on my to-do list for a while, but I've had to focus on bug fixes etc. in this first week of development. Should be done in the next few days!
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A huge fan also; ever since I played The Black Iris I've been craving something like it as very few other games seemed to have the same style and art direction truly trying to make cosmic horror games into what they could be and this one did NOT disappoint; I've already written a review but I wanted to say it here, too - stunning visuals, incredible concept and story that will stick with me for a long, long time, once again filled with style and beautifully local. I love this one a lot. Made me start collecting witch stones, too VGCHDVG
I also wanted to mention something which I'm not sure if anyone else experienced - I had a bug on the pre-last day where the interact prompt to take a crystal sample did not show up (with the objective itself loading just fine); reloading the entire game did the trick but I still wanted to bring it up in case there could be something done to solve this issue. I think it potentially might've had something to do with me already discovering that location the day before that? I really can't know.
Hey thanks so much for the kind words on the game, means so much!
And thanks for the bug report too, I'll have a dig into the game and try and replicate it + patch it
Jamie
I am huge fan, following you back from the days of "The Black Iris", actually the first ever player to comment on your game. Looks like its been a while since then and you have come very far with the projects. I've seen the trailer and I was hooked. I would suggest maybe making a demo for this, so that people can play/taste what's in store for the story and I think it would bring more audience. Just a thought.
Best to you and best of luck with the game ✨
Have you played it through? What did you like about it? Debating it
Hello. Unfortunately I have not played this game because I don't have $7 dollars to pay for the game, which doesn't have a clear indication of gameplay, nor what the game is actually about. I've seen the attached video, but it just showcases visuals. I am a big fan of this developer and I hope they make a demo, because that way more people will be interested, that's how game marketing works honestly.
I played it and really enjoyed it. There's not a whole lot of complicated gameplay mechanics, it's more of a walking sim where you explore this remote coastal community and learn about the otherworldly entity that effects it through atmosphere and environmental storytelling. It's got a lot of really cool, unsettling sound/video effects like the developers last game too so if you liked that one I think you'll enjoy it.
Here's a letsplay on youtube if you want to get a feel for the gameplay before deciding:
Oooh cool, thanks for taking the time to reply - I did like the last one but it was so long ago I'll check out a little bit of the video
I feel you man yeh, demo would be cool ^^
Hey, thanks for the post!
I'm going to put together a more gameplay-centric trailer to hopefully give more of a taste of the game. It's been on my to-do list for a while, but I've had to focus on bug fixes etc. in this first week of development. Should be done in the next few days!
Jamie